There is a heck lot of music going on within these walls! And what diversity!! I have yet to meet a pair of students that do the exact same style and instruments, and I think it will take a while before I do.
In our program we have just started to get to know each other, and today we sat inside this venue at our campus.
Listening to all the music we had brought today, they turned into great discussions on the creative process and what goal everyone has with their studies. Turns out we have a few people interested in making music for games, but so far I’m the only one with having it as my primary reason for attending this institute.
Still, it makes me so excited to find out that we have a lot of different expertise among ourselves and I think it’s a fantastic opportunity to get to know music making from other points of views.
For my part, I’m doing some individual studies with two authors in particular.
The first one being Winifred Phillips and her extraordinary book on composing for video games, I highly recommend anyone interested in this topic to read it. So far, I have only read extracts from it so thought it’s time I dig into it for real right now and use it in parallel with the second book I’m reading.
“How Music Works” by David Byrne is a deep dive into the clock-work itself, so to speak. His hypothesis is that people don’t decide what music is to be popular and remembered throughout history, but it’s an innate consequence of the environment which music is being played within. In its broadest term, the analysis is Darwinian and the result is fascinating. By taking into account that “survival of the fittest” we can come to some insights into why some music seems to just work and why some doesn’t. However, it is not clear to me how that gives us the full picture, and I especially want to put it inside the context of video game music. Really interesting stuff!
Coming up we have a few assignments. One being a co-write of a piece of music until next Monday, and the other being a plan for our individual art project.
I have decided the general approach for my studies and in one sentence it’s called “Music Design for Video Games“.
Next week there will be an update with my plan, it will probably be more precise to better suit this semester. 🙂
My absolute top lad of a friend Nick has just released his first single under his new artist name. He is doing a more honest R&B than ever and I think you should give him a listen 😀 Here’s a link to his release “No Friends” with Nick Albie, which I have had a finger in the game with. 😉
Until Next Time!