Introduction to Git for game composers

If you’re a composer who is serious about working in the games industry, you’ll want to make sure you have a good understanding of Git.

Git is a version control system that developers use to keep track of changes to their code and assets as the project develops. It’s really useful when you’re working on a game, because it can help you and your team collaborate and make sure everyone’s changes don’t overwrite each other.

Fundamentals of Git

Here are some fundamentals of Git when you’re working on game music:

  1. Branches: Git lets you work on different parts of your project (called “branches”) at the same time. This is helpful when you’re working on music for a game, because you can work on different tracks or audio assets without worrying about conflicting with other people’s changes.
  2. Commits: A commit, or “revision”, is a snapshot of all the files in your project at a particular point in time. When you make a commit, you are saving the current state of your project so that you can easily go back to it later if needed. Commits allow you to track the history of your project, see what changes were made, and who made them. By regularly making commits, you can ensure that you always have a reliable backup of your work, and that you can easily revert to previous versions if necessary. So, don’t be afraid to commit often.
  3. Pull requests: If you’re working with other developers on a game project, you can use pull requests to collaborate on changes to the project’s code and assets. A pull request is a request for your collaborators to merge your changes into their main branch of the project. This can be a good way to get feedback on your work and make sure it meets the project’s standards.

If you’re not already using Git, it’s worth taking the time to understand. While it might seem intimidating and technical, Git is actually a realtively simple and powerful tool for game composers.

Further reading

If you’re interested in learning more about Git, here are some free and open resources. Some good places to start include the Git website (https://git-scm.com/) and the Git documentation (https://git-scm.com/docs). There are also a number of online courses and tutorials that can help you get up to speed with Git, such as the Git tutorial on Codecademy (https://www.codecademy.com/learn/learn-git).

In addition to these online resources, there are also a number of Git clients and integrations available that can make it easier to use Git within your workflow. Some popular options include GitHub (https://github.com/), GitLab (https://about.gitlab.com/), and Bitbucket (https://bitbucket.org/). These platforms provide a range of features and tools that can help you to manage your Git projects more effectively, such as issue tracking, code review, and continuous integration.

By taking the time to learn Git and using the right tools and resources, you can make sure your music integrates smoothly into your game projects and avoid any conflicts or headaches. So if you’re thinking about working in games, give Git try and learn the basics.